Gaming in the classroom, gamification of education, learning apps; the landscape of educational games has certainly expanded in recent years. Wading into the waters of games in the classroom can be a daunting task for a teacher already drowning in a flooded curriculum. I recently read Mindshift: Guide to Digital Games and Learning which is a great … Continue reading Gaming the Curriculum
I was reading an article for a masters course on technology in the arts and humanities classroom. The author, Kiran Subhani, describes in detail an activity that she uses where students interpret what is going on in a photo. For example, regard the picture below from 2013 Pulitzer Prize winner, Javier Manzano: First she would have … Continue reading What is Going On?
Has anyone tried Google Cardboard yet? I love how it is making VR experiences available for everyone, especially cash strapped educators. Virtual reality is really in its infancy, but the availability of VR tools, like the cheap paper goggles offered by Google and the apps that utilize its simple concept, make it easy for a generation … Continue reading Panorama-rama